﻿
using Engine.Graphics;
using Game;

namespace Mekiasm.Dust
{
    public class RedStoneDust : ItemFlat,Interface.IInfuserableItem
    {
        public static int Index;

        public RedStoneDust() : base("红石", null)
        {
            texture2D = ContentManager.Get<Texture2D>("Mekiasm/Textures/Items/金属粉/redstone_dust");
        }

        public int InfuserValue => blockValue;

        public int InfuserAmount => 40;
    }
}
